![]() It is designed for smartphones and tablets, (for 1-4 players) including a fun 2 players option with split screen mode. ePSXe provides very high compatibility (>99), good speed, and accurate sound. Though it will just loop the bootup infinitely and make ePSXe unresponsive, so that ain't helping. ePSXe for Android is a Playstation emulator (PSX and PSOne). Si an habiendo ledo esta entrada no se resuelve el problema con epsxe (a estas alturas ste es el nico mtodo que conozco para solucionarlo), entonces os aconsejo que tengis como segunda y hasta tercera opcin los emuladores Mednafen o Duckstation tambin para Psx. Youll have to go into bios (epsxe bios, not your motherboard bios) and check in there to be sure. By default, if you dont have the setting on for one memory card per game youll use the epsxe00 as memory cards 1&2. Also I found out that copying 1.9.0's video plugins into the 2.0.5 plugin folder and using them stops it from crashing. Nota: actualizacin 27 de febrero de 2023. mcr are memory cards and you can actually rename them how you please and load them with your settings. Closing the game window directly (without using ESC) will cause ePSXe to continue to run in the background. ePSXe 1.9.0 worked and works fine though. To close ePSXe correctly, press ESC to return to the ePSXe GUI, and then close the program from there. ![]() Emulators like ePSXe replicate the software and hardware of another system, enabling Playstation games to run on computers and mobile devices. Download ePSXe 2.0. If you do not have a folder called Memor圜ards on the C:\ drive, then your ePSXe will not save correctly, but it will appear to when you are actually playing (since it stores everything until the very end, then updates the memory card file).Ĭheck your memory card configuration, and make sure you are closing ePSXe correctly. Local netplay support (experimental) From the version 2.0.5, ePSXe supports local netplay without using external plugins. This free software allows players to emulate PS1 titles on various platforms, making it a great option for those who dont have access to a console or wish to preserve it. Say you set the memory card configuration to C:\Memor圜ards\Memor圜ard1.mcr Now, this error happens if the directory you are saving to does not exist. Utility software, For the gamers, called ePSXe 2.0.5 available for download for free. So it cannot save anything, and the next time you play there is nothing stored on the card. ePSXe is a popular and highly regarded emulator software that allows users to play PlayStation (PS1) games on their Windows, Mac, Linux, or Android devices.Developed by ePSXe Software S.L., this emulator has gained a strong reputation for its compatibility, performance, and feature-rich capabilities, making it a go-to choice for gamers who want to relive the nostalgic moments of their favorite. But then you close ePSXe and it goes to store the memory card changes, and it cannot find the memory card directory. So while you run ePSXe, and save to the memory card, everything appears to work correctly. This problem has happened before to two users here on the forums.ĮPSXe does not update the memory card files until the program closes. I think they exist already, but I haven't looked into it.Īs far as emulators go btw, they should still aim for accuracy on the console they're emulating so I think ePSXe should be cut off entirely at this point in time and just move everyone to BizHawk.One thing you need to check is the configuration of your memory card files. ePSXe: Bringing Playstation Gaming to Multiple Platforms. Only issue with that is that it's a lot of work and being a CD-based game, the loading times will inevitably vary between each run, so we'd probably need an OCR load remover or whatever. It kinda have, but just from games with pre rendered backgrounds I think. Duckstation does not have texture replacements yet to my knowledge, but beetle psx hw does on retroarch. Atleast, I don't remember it lagging any more or less depending on the platform you play on which is the usual reason PS1 games don't get loadless applied to them. But I’ll be honest Duckstation does outperform mednafen in PS1 emulation, but both are good as is. In any event, I gave it thought for all of 2 seconds and realized that this game would probably function just fine with loadless timing. I don't have data on how much FDS saves in total but I imagine it's closer to a minute maybe two. ![]() The app has titles on hardware as old as Gameboy color, so you have a lot to choose. Download any game from your favorite gaming system and play it on your smartphone. On other consoles such as PS2 or PSP, there's a setting called "Fast Disc Speed" which effectively speeds up loading times on every PS1 game, and is a well-known source of annoyance for Sony speedrunning competition. ePSXe offers a vast collection of classic games on almost all platforms. ![]() Yeah that's how it works, consoles save time because what the emulators are emulating is specifically the Playstation 1.
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![]() Round, which he then has the party fight. Round with a Control Crown turning it into a K. After the party continues on towards King, Rouxls interrupts them, and enhances a C. He claims to have set the shop up to garner funds for his schemes to defeat the heroes. Upon completion, Rouxls claims that "wasn'tst REALLY ultimate puzzle," and when asked to show the true puzzle, he quickly flees.Įventually, the party reaches the fifth floor, where Rouxls's shop can be found. He forces the party to solve his "ultimate puzzle," which simply adds another space to move the box. However, he appears again on the fourth floor, under similar circumstances. ![]() The party manages to solve his puzzle with a one-step solution, and he disappears, allowing the party to continue. In doing so, he purposefully breaks "the rules" of the puzzles, only to comment that " makes own Rules." He appeared to be one of the few Darkners who enjoyed King's rule, as he was placed into a position of power.Īfter the party reaches Card Castle's second floor, Rouxls traps them in a room with a puzzle, preventing them from leaving before the puzzle is solved. ![]() Some time before Kris and Susie enter the Card Kingdom, Rouxls vandalizes already existing puzzles in Field and Forest to make them more difficult. King then appointed Rouxls Kaard as the new and only Duke of Puzzles to replace the old puzzle makers. Rouxls is alternately irritated with and endeared by Lancer and his antics.Īfter King and the Knight got into power by locking away the other three kings, all puzzle makers were fired. Lancer considers Rouxls to be his "lesser dad". After the downfall of King, he starts seeking for a new tyrant to work under. Round is defeated, however, he proclaims he's now their ally as he's "always on the winning side," indicating a lack of loyalty in his character. ![]() Rouxls is also the shopkeeper on the fifth floor of Card Castle initially, he says that he's merely selling the heroes items in order to raise money to defeat them. When his pride is hurt, he doubles down by intensifying his misuse of Early Modern English to the point of incomprehensibility but when surprised or stressed, he tends to drop it altogether. He uses Early Modern English speech patterns, presumably to appear educated, but this amounts to little more than replacing all instances of "you" with "thou," randomly adding "-est" and "-eth" suffixes, and haphazard capitalization of phrases for emphasis. He also vandalizes clues on puzzles he did not create, in order to make them "harder." However, he is an incompetent puzzle-maker: each of his puzzles consist of the bare minimum of elements – a box and a button – and he makes no attempt to obfuscate the solution in any way. He claims to be the Duke of Puzzles, and attempts to stop the party by forcing them to solve his puzzles. Rouxls acts very egotistically during the events of Chapter 1. In terms of color-scheme, Rouxls is a flashy deep blue except when in his shop, where he appears black. He wears a royal blue suit with epaulets. His head is diamond-shaped, with long white hair parted to his left, and a face with a slightly melted appearance composed of two diamond-shaped eyes and a large mouth. Rouxls has a shop on the fifth floor of Card Castle, containing three units of equipment along with one healing item. ![]() In fact, the difference between the yellow and green check mark sizes is so tiny that most photographers couldn't dream of telling the difference with a naked eye at the proper viewing distance (without putting your nose up to the print and squinting through a magnifying glass, for example). You'll be surprised at the quality and detail you'll see in a “yellow check mark” print. I've printed at all of these resolutions with cameras at most of these resolutions. On the guide at the top of the page, I marked with a yellow check mark all of the print sizes that I'd feel completely confident in printing. For Very Good Print Quality, Follow the Yellow Check Marks for Resolution But if you want the ULTIMATE print quality, this is a handy guide.īut remember that the difference between a green and a yellow checkmark on the chart above is mostly scientific. ![]() In reality, as the photo gets larger, the viewing distance scoots back. However, remember what I mentioned previously, that this really only matters when you're inspecting the print under a magnifying glass. 300ppi print resolutions are marked with green check marks in the chart. In the chart, I show you how big you can enlarge your print to get perfect, 300ppi print quality. All that matters when you're putting an image on a screen or sharing it on the web is the overall pixels wide and high. Why? Because the screen's resolution sets the resolution! Put whatever number you want in that box and you'll see the file size stays exactly the same. You could put 1 in that box or 2,000 in that box and it won't make a lick of difference. When you're saving a picture in Photoshop and it asks you the resolution, that box is COMPLETELY irrelevant if you'll be showing the image on a screen (internet, Facebook, email, etc). The gold standard in printing is usually regarded as 300 ppi.īut that's completely different in printing compared to viewing an image on screen. ![]() It takes an impressive eye to be able to tell the difference in a print between 300 and 400 dpi–and probably a loupe would be necessary. That isn't to say that some printers can't print at a higher resolution than 300 dpi, but that the difference becomes scientific after 300 ppi. In the chart on this page, where I mark “Perfect” as the print quality, I mean 300ppi. What PPI Produces “Perfect” Print Quality? (Green Check Marks) Just realize that bigger prints mean longer viewing distance, and that's why I said in the opening sentence that almost all modern cameras can produce a good quality print of any size. So the first question you have to ask yourself when determining how large you can print is, “What will the viewing distance be?” But don't worry, we don't need any complicated math and you don't need to measure anything. Since the viewing distance is further, the print resolution does not need to be as fine. But when you print very large (like a 24×36″ print), no one would stand that close to it. ![]() So we need a resolution that will be as fine as our eyes can resolve (and the printer can pull off) at that distance. When you print an 8×10″ print, it's likely that someone will hold it an arm's length away from their face. The same thing happens on a smaller scale with prints. But nobody stands with their nose to a billboard. The secret is that as print size increases, so to does viewing distance! If you were to stand right up in front of a billboard, you'd clearly see that the resolution is AWEFUL and the print looks pixelated. And understanding this principle will help you to be able to print at much larger sizes than you think you probably can. Why Most Cameras Can Print HUGE Even if They Have a Lower Megapixel CountĪ very common resolution for printing an ad on a very large outdoor billboard is 1800 pixels on the long edge and 1200 pixels in height (about 15 dpi). Even a few of the red X's could be ignored if you take viewing distance into account. It only means that it won't be the PERFECT magnifying-glass pixel-peeper perfect image quality at that size. PLEASE NOTE: A yellow check mark on the chart above does NOT mean the print quality will be bad… AT ALL. However, if you want the ultimate in print quality perfection, then there are limits to how big you can print before you start to lose a small amount of print quality. When it comes right down to it, most cameras manufactured in the last few years (really anything 16 megapixels and up) are capable of printing billboard-size prints. I understand why it's a confusing question, but the truth is that my answer is almost always “Go for it! It'll look just fine printed that big.” I'm frequently asked how big of a print a photographer can make given their camera's 24, 16, 12, 18, 8 or whatever megapixel count they have on their camera. Print size chart created by the author – Jim Harmer ![]() Personally, I’m exceedingly disappointed in the challenges that affected Halo Infinite and wish they were identified by executive leadership far earlier. With the report of Joseph Staten going back to Xbox Publishing, who better to be a spokesperson and liaison for Halo? It should also encourage new ideas for games in the Halo universe to potentially take shape while 343i oversees development and ensures it aligns with canon, lore, and the IP’s overall direction. With the pedigree of Certain Affinity, along with the wealth of development talent that now falls under the Xbox Game Studios umbrella with 23 studios (and more should the Activision-Blizzard deal finalize), there’s no shortage of excellent developers to work on Halo. We already know that Certain Affinity has been working with 343i on the “Tatanka” mode for at least two years while also aiding in additional development on Infinite itself. And, to that degree, game development will begin to utilize other studios and assets. In that vein, you can’t accomplish that with a single development studio. It’s clear that Halo’s value as an IP is recognized internally within the broader organization. CEO of Gaming for Microsoft and Head of Xbox, Phil Spencer, has previously spoken about the importance of Halo to Xbox even comparing the IP to the likes of Star Wars. However, the vision for Halo games will broaden, and that means using additional development talent. 343i will continue to manage all of the aspects of the Halo IP under their new leadership. There is Halo Gear, the Halo Championship Series (which kicks off Year Two in February), the Halo TV show, and a lot more. Let’s not forget, after-all, that Halo is much more than just Halo Infinite. On the surface, the answer seems to be that 343i will continue to be the curators of the Halo IP and all of the management that goes along with it. ![]() Given the above factors, and the fact that multiplayer required additional, immediate support and was the long-term financial strategy, a rethink was necessary. Thus, the plans were scrapped in about mid-2022, and the focus shifted to the “next” campaign. In the end, due to the reasons that so often affect game development, leadership didn’t feel the plans were feasible in an efficient and financially beneficial manner. While they weren’t in active development, DLC in this form was initially planned. Ideas were also floated on how to interject narrative events within Halo Infinite over the long-term. From what we know, the original plan for Infinite was to develop some form of smaller, narrative expansions that would continue the story and lead to a bigger expansion of the campaign. What seems to be happening with Halo is a complete rethink of how the IP is managed under the Xbox Game Studios umbrella. What we know now is that it was only the beginning of the restructuring. At the time, this felt like a leadership shake-up that was needed but generally complete. Then a few months ago, we received the news that Bonnie Ross was departing 343i, and three new leaders were taking her place, with Pierre Hintze taking over as studio head. The game was delayed a year, 343i was clearly not fully prepared to support a new live-service model, features were missing at launch, etc. While I’ve spoken of my love of the campaign and multiplayer at length, there have been a lot of misses as well. It goes without saying that the launch of Halo Infinite was generally less than stellar. Bathrobe Spartan □ Podcast Halo January 19, 2023 Si cela aurait pu être évité, l'impact sur la stratégie reste minime: du contenu axé multijoueur. Les licenciements au sein de 343 Industries s'inscrivent malheureusement en conséquence d'une mauvaise gestion du studio et de ses effectifs par les personnes en charge. So let’s break down the details of what we know, and I’ll then provide my speculative commentary as to some of the “whys.” In this case, I was confident in sharing the information. As always with this sort of thing, I question a lot. I had already spoken to them prior to it being posted along with a couple other sources who had shared similar information. Yesterday, I corroborated a thread shared by my friends BathrobeSpartan on Twitter. So when information began to be shared with me recently, it was rather eye-opening. They have been a foundational part of my life. But one thing always remained true: I adore these games. And for over 20 years, there has been a wealth of highs and lows. ![]() I don’t think I need to ramble off my resume as a long-term Halo fan, as anyone who follows me or enjoys our content here at Seasoned Gaming has a general idea of just how much the IP means to me. And to some degree, it’s been a long couple of years. |
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